Thanks to NetGalley and Sourcebooks Fire for providing an eARC in exchange for an honest review.
Synopsis: Who will be left after lights out?
At Cate’s isolated boarding school, Killer is more than a game–it’s an elite secret society. Members must avoid being “Killed” during a series of thrilling pranks, and only the Game Master knows who the “Killer” is. When Cate’s finally invited to join the Assassins’ Guild, she knows it’s her ticket to finally feeling like she belongs.
But when the game becomes all too real, the school threatens to shut it down. Cate will do anything to keep playing and save the Guild. But can she find the real assassin before she’s the next target?
The premise of The Assassin’s Game intrigued me from the very beginning, mainly because this is definitely something I would have loved playing when I was in high school. I also loved the menacing cover, which gave me the creeps. Even though the action begins immediately, I struggled with being swept up in the story. Once the game started things got more interesting, although the way the game was played was a little disappointing. Since these kids are geniuses, I was expecting the pranks to be truly spectacular but instead found them a little ho-hum. I was also expecting much more in the way of murder and mayhem but there wasn’t anything that had my heart pounding and me anxiously chewing my fingernails. There was only one character I really got attached to, and it wasn’t Cate. I thought she was likable enough, but there wasn’t anything that made her stand out. Same with most of the others. I think more time should have been spent developing them. When the real “killer” was revealed it wasn’t a huge surprise, and I thought the ending was a bit of a cop out. The Assassin Game isn’t a bad book, but it left me yearning for more. That said, I can see some teens liking this, but if you’re looking for lots of thrills and chills, I don’t think this will satisfy you.